- Oct 02, 2013 PC Games 2013. Update #2: We’ve changed a few games around, removed some titles (The Elder Scrolls Online, Company of Heroes 2) for various.
- Dec 13, 2013 Gone Home (Best indie game) It means a lot for the maturation of video games as a medium when a story-centric game like Gone Home can secure the number 10 slot in our Game.
- The Best of the Rest: 2013’s Other Top Titles Dec 07 @gamespot speaks out “In 2013, games with distinctive visions made more of a splash than games with big budgets.”.
Ars 2013 Review
View more storiesIt would be an odd way to remember the year, consider many better games hit the platform, including Max Payne 3 and Guild Wars 2. Here are the best PC Games of 2012. Finally it's time to reveal the best gems in the freeware gaming world that came out in 2013. All right hold your breath as we're revealing the Top 10 Freeware Games of 2013. Starting from No. 10, we'll be picking one game per day till we climb up the ladder to the numero uno spot. The countdown begins today. Gizmos Freeware Gaming Awards 2014 Home Number 9 10. Boson X Developer: Ian McLarty.
Before we get on with the list, I want to make sure you don’t miss this year’s Ars Technica Charity Drive sweepstake. You can win one of 160 prizes, including limited edition gaming collectibles, all while helping out a good cause. Entries are due by January 3, so check it out if you haven’t already, and thanks in advance for your donation.
The end of a console cycle is always one of the most exciting times for gaming. While the encroaching Xbox One and PlayStation 4 ate up a lot of media attention throughout the year, veteran developers with years of experience on older hardware proved that there was still some life in the systems that would technically be “last generation” by year’s end. Those developers created some of the most epic cinematic gaming ever this year, building on the ambition and false starts of those that came before them to create some of the medium’s most memorable experiences.
On the other end of the spectrum, indie game developers were busy effectively examining the bounds of what a video game could be this year. 2013 was a year in which many of these professionals showed an incredible comfort and willingness to use the medium in entirely new ways, reinventing genres and also exploring the potential for direct, emotional interactive storytelling. Jixipix watercolor studio pro 1 4 600. Amidst it all, there were plenty of games that were less revolutionary while being incredibly refined and satisfying examples of their genres. And of course there were a few stinkers that utterly failed to live up to lofty expectations. Vray for sketchup 2017 free.
It was hard to narrow down this year’s offerings to just 20 top games, but Sam and I are happy with the list we ended up with. Even so, we ended up leaving out some of the best-loved games from other members of the Ars staff. Their list of personal selections includes many more very worthwhile games. For now, though, please enjoy our picks for the best games of 2013.
The Best Video Games of 2013
20. The Swapper
Developer/publisher: Facepalm Games
Platform: Windows
Release Date: May 30, 2013
Ars Technica review
Platform: Windows
Release Date: May 30, 2013
Ars Technica review
The Swapper might one day be lost to the sands of gaming time. It's another entry in the modern deluge of puzzle platformers, and it certainly holds its own thanks to a welcome twist on the genre—namely, the ability to create and manage a little army of clones to solve puzzles. The game flexes the ruleset of how to create and manage those clones with the right number of puzzles and a gently sloping difficulty curve.
What has stayed with me about The Swapper is its self-awareness—that the creators looked at this weird gimmick and said, “What if our in-game characters had to come to terms with this being an actual technology?” Thus, the solid game comes wrapped in a layer of quality sci-fi. The gameplay and the plot nudge one another along for a very well-paced piece of indie genius.
-Sam Machkovech
-Sam Machkovech
19. Plants vs. Zombies 2
Developer: Popcap Games
Publisher: Electronic Arts
Platforms: iOS, Android
Release Date: August 16, 2013
Ars Technica review Median xl class charm.
Publisher: Electronic Arts
Platforms: iOS, Android
Release Date: August 16, 2013
Ars Technica review Median xl class charm.
This sequel isn’t an incredible revolution over the original Plants vs. Zombies, but it doesn’t have to be. The first game was an addictive, accessible tower defense game that got surprisingly deep in the late game. The long-awaited follow-up adds a few handy new plant-based weapons, but it shines in its new selection of zombies and stages with environmental hazards and boons. The main game is easy enough to blaze through, but an “endless” wave mode and the ability to revisit levels with additional, interesting challenges loaded on top gives the game a much-needed longevity.
EA’s transition to a free-to-play model for the sequel has drawn a lot of controversy, but I maintain that the game doesn’t really feel like a traditional free-to-play title. Any challenge in the game can be overcome with planning and skill without really being tempted to throw money at new super powers, in my experience. Yes, you have to backtrack a bit to avoid paying money for later levels, but the new challenges found in those subsequent level visits never feel like a pointless “grind.” In the end, PvZ2 is as addictive as the first one—but without the need to spend a cent.
-Kyle Orland
-Kyle Orland
18. DmC
Developer: Ninja Theory
Publisher: Capcom
Platforms: Xbox 360, PS3, Windows
Release Date: January 15, 2013
Ars Technica review
Publisher: Capcom
Platforms: Xbox 360, PS3, Windows
Release Date: January 15, 2013
Ars Technica review
The writing was on the wall for a total gaming disaster here. Start with a hack-and-slash franchise that had been run into the ground after years of staleness. Pitch an out-of-nowhere reboot of that heavily gothic-influenced franchise, with a new 'emo' styling that was immediately hated by the Internet's vocal minority. Add a development credit from Ninja Theory, which managed both a critical darling and sales-figure poison with Enslaved: Odyssey to the West. And, of course, plan a release date in the dumping-ground month of January.
And yet players got a real beast of a reboot here, ticking every box that could be expected of the Devil May Cry series. Phenomenal art direction pumped color and visual trickery into the game's wild worlds. https://kjwqhj.over-blog.com/2020/10/instant-resize-1-2-1-resize-images-of.html. Some new weapon-swap tricks added the right amount of change to the series' otherwise silky smooth combo-racking, kill-'em-all ferocity. A nimble, no-nonsense script about pouty devil-battlers walked the line between self-awareness and hipster cool, carried well by a great voice cast and rendered in finely animated heroes and villains alike.
It's fun, it's violent, it's nimble, and it doesn't over stay its welcome (though many high-challenge alternate modes await its serious addicts). As a bonus, PC players can run the whole gorgeous, frenetic thing at 1080p and 60 fps, which means players can enjoy a super-early taste of what you'd want in a next-gen, couch-friendly hack-and-slash. Capcom would be wise to reboot this reboot for the newest consoles—at the very least, to get the boring taste of Ryse out of our mouths.
-Sam Machkovech
-Sam Machkovech
17. Guacamelee
Developer/publisher: Drinkbox Studios
Platforms: PS3, Vita, Windows
Release Date: April 9, 2013
Ars Technica coverage
Platforms: PS3, Vita, Windows
Release Date: April 9, 2013
Ars Technica coverage
As far as its basic design, Guacamelee doesn’t provide much that’s very exciting or new. The basic find-a-new-item-to-unlock-a-new-area-on-a-sprawling-2D-map has been done to death by countless games, most notably the Metroid and Castlevania series. Guacamelee apes the basic structure of these games quite well and provides a well-paced feeling of advancement before its too-soon conclusion.
What pushes Guacamelee over the top, though, is the extremely strong sense of style imbued in every bit of the game’s presentation. Everything from the ridiculous, luchador-culture-infused plot and dialogue to the brightly colored characters and environments that look like cardboard cutouts to the driving Spanish guitar soundtrack are quite unlike anything else being done in video games.
It all comes together to create a strong sense of place that has stuck with me through the year. Guacamelee's atmosphere stands out from the overdone sci-fi, fantasy, and war-torn atmospherics that together capture 99 percent of all other games these days. That’s enough to earn it a sentimental spot on this list.
-Kyle Orland
-Kyle Orland
16. Far Cry 3: Blood Dragon
Developer: Ubisoft Montreal
Publisher: Ubisoft
Platforms: PS3, Xbox 360, Windows
Release Date: April 30, 2013
Publisher: Ubisoft
Platforms: PS3, Xbox 360, Windows
Release Date: April 30, 2013
In the next 10 years, computers and consoles will advance so far that video games will be able to perfectly emulate the awful, cheesy effects of late '80s action movies. It's hilarious to think that a lot of technology will one day be employed in rendering everything from awkward puppets to hilariously low-rent special effects, but it should happen, and Far Cry 3: Blood Dragon is a testament to such a good idea.
“Sweep and clear all those motherfuckers,” you're told early on as you step into the neon doomscape of this ostensible Far Cry 3 spin-off. This is more like Far Cry 3 spun out of control, though; while the games share an engine and a control scheme, you're freed up from FC3's over-serious hunt-and-hide conceit. Now, you kick ass as a super-soldier named Max who tears cyber-hearts out of his robo-foes and grunts angry-cool nonsense. Oh, and instead of avoiding tigers, you square off against dino-dragon things that glow with radiation, like they’ve been fitted for the world's craziest game of laser tag.
FC3 was not a failure by any stretch, but here is a much more interesting, amusing, and downright fun take on the series, scaled and priced for quicker, more satisfying consumption. It's hard to get big-dumb-and-fun just right, so treasure the fact that someone actually pulled off a modern Duke Nukem game with all of the late '80s trimmings.
-Sam Machkovech
-Sam Machkovech
PC Games | 2013
Update #2: We’ve changed a few games around, removed some titles (The Elder Scrolls Online, Company of Heroes 2) for various reasons, and added new, more deserving titles to this very liquid list of games.
Top Pc Games 2011
While many of us have yet to play every game that’s come out this past year, we’re already setting our sights on next year’s offerings because we’re just that excited to play what is to come. The release calendar’s looking tighter than it ever was, and that’s only for the start of the year.
It’s the end of the current generation’s console cycle, and that means graphics—like everything else—has peaked. Developers are doing everything they can with the limitations that are in place, and even more is being done with the PC versions because at this point, there’s simply no turning back.
Beyond adding more detail to the graphical quality and straining the possibilities offered by current platforms, the same is being done with multiplayer because you can’t satisfy gamers with the same offerings we’ve been getting for the past decade. Innovations are being made in every aspect of videogames, and even more is expected to come forth when the next generation of consoles comes out, when consoles find themselves on par with the PC.
Top 10 Best Computer Games
It goes without saying that PCs are on the forefront of videogame development as they aren’t anywhere as constrained as their console counterparts. They are at least 5 years ahead of the pack—and that’s just a conservative estimate based on the graphics cards that’ve been available to consoles since the release of the Xbox 360 and the PlayStation 3. Advances are even farther along with processor, RAM and storage technology that’ll not only allow developers to make use of high resolution textures and detailed physics engines, but encourage them to do so.
Top Pc Games 2019
With that in mind, we’ve put together a list of the top 15 most anticipated games for the PC. They’re on the bleeding edge of what videogames, as an entertainment medium, have to offer. Click on the next slide to proceed.